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Make Your Own Multitouch Screens: Max Multitouch Framework

March 24, 2009

The idea : control max user interface directly within a multitouch screen. This “framework” consists in a set of max abstractions. to “multitouchize” a patch, you just need to place an “mmf.interface” abstraction in your patch, and add to presentation mode and give a name to all the UI object you wish to control with your multitouch screen… and that’s all ! MMF will do the rest… to talk about MMF, repport bugs, request features, share patches.

Max Multitouch Framework by composer Mathieu Chamagne makes turning your Max patch into a multitouch interface a breeze. When I first reviewed the Lemur, I was frustrated by the hardware-style abstraction between your software and the interface. Why was I having to go through Max patches painstakingly assigning Lemur controls to Max controls – why not just make the Max controls appear on the multitouch screen? Well, that’s exactly what you get with MMF. Using a set of Max abstractions, all you have to do is build your Presentation Mode style UI and add in the MMF ingredients – it automagically becomes touchable on a variety of displays.

It’s not hard to imagine how great this could be for musicians, especially those who have already been building original sonic creations in Max/MSP. Best of all, you don’t need an expensive, non-portable table with a projector inside, either – commodity hardware works just fine right now.

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